131 cards found.

Soliton

Artifact Creature Construct   3 / 4   {5} (5)

{U}: Untap Soliton.
The gemini engines had lost connection with each other and wandered apart, developing an independent awareness of their surroundings.



Color Identity: Blue
Printings:
Scars of Mirrodin (Common)

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Spare Supplies

Artifact {2} (0)

Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {t}, Sacrifice Spare Supplies: Draw a card.



Color Identity:
Printings:
Zendikar Rising (Common)

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Spare from Evil

Instant {1}{W} (2)

Creatures you control gain protection from non-Human creatures until end of turn.
"As long as we can utter a prayer or lift a weapon, we have the power to fight back."
—Thalia, Knight-Cathar



Color Identity: W,White
Printings:
Innistrad (Common)

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Spawning Bed

Land (0)

{t}: Add {C}.
{6}, {t}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Young Eldrazi crawl forth from the dust, compelled by a greater will.



Color Identity:
Printings:
Battle for Zendikar (Uncommon)

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Spellweaver Eternal

Creature Zombie Naga Wizard   2 / 1   {1}{U} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
"They were once our brothers and sisters."
—Etha, former Rhet-crop initiate



Color Identity: U,Blue
Printings:
Hour of Devastation (Common)

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Splicer's Skill

Sorcery {2}{W} (0)

Create a 3/3 colorless Golem artifact creature token.
Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)



Color Identity: W,White
Printings:
Modern Horizons (Uncommon)

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Stasis Snare

Enchantment {1}{W}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)



Color Identity: W,White
Printings:
Magic Online Promos (Uncommon)

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Temple of Triumph

Land (0)

Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{t}: Add {R} or {W}.

Illus. Piotr Dura


Color Identity: Red,White
Printings:
Core Set 2021 (Rare)
Core Set 2021 (Rare)

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Thought Gorger

Creature Horror   2 / 2   {2}{B}{B} (4)

Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.



Color Identity: B,Black
Printings:
Rise of the Eldrazi (Rare)

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Thran Temporal Gateway

Legendary Artifact {4} (4)

{4}, {t}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
The portal opens not to the past, but from it. Those who step through discover an unimaginable future.



Color Identity:
Printings:
Dominaria (Rare)

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Thunderclap Wyvern

Creature Drake   2 / 3   {2}{W}{U} (4)

Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.



Color Identity: U,W,White,Blue
Printings:
Magic Origins (Uncommon)

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Transmute Artifact

Sorcery {U}{U} (2)

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Magic Online Promos (Rare)

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Tread Mill

Artifact Contraption   (0)

Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.



Color Identity:
Printings:
Unstable (Common)

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Turn the Tide

Instant {1}{U} (2)

Creatures your opponents control get -2/-0 until end of turn.
"Let their mindless armies come and face the might of genius."
—Varil, Neurok partisan



Color Identity: U,Blue
Printings:
Mirrodin Besieged (Common)

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Twisted Reflection

Instant {1}{U} (0)

Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine {B} (Choose both if you pay the entwine cost.)



Color Identity: U,Black,Blue
Printings:
Modern Horizons (Uncommon)

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Unconventional Tactics

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.



Color Identity: W,White
Printings:
Hour of Devastation (Uncommon)

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Undercity Troll

Creature Troll   2 / 2   {1}{G} (2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Color Identity: G,Green
Printings:
Magic Origins (Uncommon)

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Unity of Purpose

Instant {3}{U} (4)

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Untap each creature you control with a +1/+1 counter on it.
Faced with the novel problem of inspiring an army, Jace asked himself: "What would Gideon say?"



Color Identity: U,Blue
Printings:
Oath of the Gatewatch (Uncommon)

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Vampire Nocturnus

Creature Vampire   3 / 3   {1}{B}{B}{B} (4)

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.



Color Identity: B,Black

Vigorspore Wurm

Creature Wurm   6 / 4   {5}{G} (6)

Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Vigorspore Wurm can't be blocked by more than one creature.



Color Identity: G,Green
Printings:
Guilds of Ravnica (Common)

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Formats:

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Bummer

131 cards found.